Post #5: Global Media

Today, I will be talking about the prevalence of global media. When I was a kid, my sister and I played Mario Kart on the Wii, which was developed by Nintendo. Nintendo is a Japanese electronics company that has created various consoles, such as Wii and the Wii U. Mario Kart, which is one of the most popular Wii games of all time, is a racing game that uses various Mario characters from the Mario franchise. This content appealed to me, because it was a fun game that challenged me throughout the game. Mario Kart also had an option that you could use your "Mii", a customizable character offered by the Wii that will be your avatar. Once you reach a certain level throughout the game, you can upgrade to different tracks and different cars, which offer different incentives for their performance. Global culture is prevalent throughout, because it highlights different aspects of Japanese culture within the game through different areas. It teaches me that Mario Kart is respected and valued throughout different countries, as it is also popular in Europe and East Asia, showing that their values are similar to everybody else's, no matter the country. In conclusion, Mario Kart is an example of global media content and its effects.

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